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Showing posts with the label MMORPG

New Semester, New MOOCs

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Well, new semester, new experimentation with xMOOCs (I didn't see any cMOOCs on the docket this fall).  I decided to try out a few MOOCs on subjects that are interesting to me, as always, while I try to find my way toward a potential dissertation proposal. The first two MOOCs are on coursera and they are "Online Games: Literature, New Media, and Narrative" from Vanderbilt and "Video Games and Learning" from University of Wisconsin - Madison.   Video Games and Learning begins next month, so I have some time to take in Online Games: Literature, New Media, and Narrative before that one starts. Right off the bat, I see that  Online Games: Literature, New Media, and Narrative  has two tracks, a "regular" and a "distinction" track. The difference in the distinction track is that you have to participate online in the LOTRO MMORPG (free) and to complete three peer reviewed exercises.  My time is limited this semester so starting a new RPG wh...

Games MOOC, Week 2 Wrap-up

Last week was a pretty interesting week in Games MOOC . The main idea behind the week was to try out some new games and explore the game dynamics.  There were a few recommendations, among them RuneScape , a free (or freemium?) online MMORPG.  I thought I would give it the "ol' college try" and try out something new, but RuneScape just was not cooperating with me!  That, plus I was at the Campus Technology conference (see recent blog posts) so I wasn't really able to really try out RuneScape.  Perhaps another time.  One of my main issues with RuneScape was that Java was not cooperating with me (so browser version was a no-go) and the downloaded version had some sort of issue where my mouse needed to be x-many pixels south of where I needed to click in order for the click to register (20-30 pixels it seemed).  This meant that it was a bit frustrating to even start to explore.  Maybe when I get back to it I can use Jing or something to record w...